![]() ![]() However, some enemies can deal damage to units with their attacks.The Mecha Base is useful against bosses, as it cannot be stunned or have debuffs applied to it.The missiles can also deal full damage to defense enemies.The Mecha Base can be an effective counter against enemies with defense, such as the Templar or Fallen Guardian, as they deal full damage when colliding with enemies.In maps with multiple paths, only one unit spawns as opposed to two.It is not recommended to use it on shorter maps like Dead Ahead as its very long spawnrate can make it ineffective.The Mecha Base is extremely useful for large maps, like Portland and Polluted Wasteland II, due to its units having long range. ![]() To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page. The Mecha Base has a placement limit of four per player. These mechanized walkers can shoot bullets from afar, and most can shoot rockets. The Mecha Base spawns several mechanized walkers (named in Marks, for example, Mark I), depending on the level of the Mecha Base. If it reaches the start of the map, it will naturally be destroyed. It heads towards the start of the path until it is destroyed. Each vehicle spawns at the end of the path, with regular intervals between each spawn. It spawns futuristic units which can attack enemies as they moved. The Mecha Base is currently a tower exclusive to anyone who is an administrator or higher in the Tower Defense Simulator Discord server, though on rare occasions it was given to other people. ![]()
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